Christmas closing in... What will New Year bring?
It has nearly two months since last update.
I have been busy with other stuff, but I think I can get back to this after the holidays (or maybe even sooner).
The first thing to do is to examine the state of code and re-familiarize myself with it (two months make you forget things, but they'll come back quickly...). My roadmap is to finish all on-going critical changes and then clean up the code, so that I can release a single-player preview, which will be open source (more information follows later). After that, I'll complete the broken networking stuff so that I can release an alpha of the MMO part (which will be far from complete, but I hope somewhat functional). The plan after that is to keep a rolling release, meaning the game updates itself automatically as soon as code new stuff.
I'll also look into making the whole thing (including networking, not just core engine) open source.
PS. Added two screenshots.
The first thing to do is to examine the state of code and re-familiarize myself with it (two months make you forget things, but they'll come back quickly...). My roadmap is to finish all on-going critical changes and then clean up the code, so that I can release a single-player preview, which will be open source (more information follows later). After that, I'll complete the broken networking stuff so that I can release an alpha of the MMO part (which will be far from complete, but I hope somewhat functional). The plan after that is to keep a rolling release, meaning the game updates itself automatically as soon as code new stuff.
I'll also look into making the whole thing (including networking, not just core engine) open source.
PS. Added two screenshots.
1 Comments
Posted to Development on 20 Dec 2009 by aave
Gundosjcu @ 01 Feb 2010 04:45 pm
Content Management Powered by CuteNews